Showing posts with label tony hawk. Show all posts
Showing posts with label tony hawk. Show all posts

Monday, 15 March 2010

I'm Top 10 At Something?

I remember when I finished Tony Hawk's American Wasteland once upon a time, I was the 143rd (around that number) person to get the 1000 gamerscore on the game. I remember I used to check my leaderboard status over at www.mygamercard.net quite a lot and I do believe that years ago I did have a worthy rank on THAW. Next was Project 8 which was a lot harder and a fantastic accomplishment once I had done it. I can't remember the rank on that but it's bound to have been higher than American Wasteland. Next came Proving Ground and it's unbelievable bugs and glitches. That didn't stop me though as the hardest Tony Hawk's game yet (I didn't use cheats) fell beneath me as I proved I was among the elite. And now, the 4th Tony Hawk game on the console has also been completed, I managed to surpass Ride.

Here's a statistic as to how many people have completed each game (thanks to MGC).

Tony Hawk's American Wasteland - 2171 People Have
Tony Hawk's Project 8 - 913 People Have
Tony Hawk's Proving Ground - 124 People Have
Tony Hawk Ride - 43 People Have (only 7 have on TA)

Now first thing to take note of is that I have ordered those games in chronological order in terms of their release. A correlation can be seen between them and that is each game that comes out gets harder or less people bother to play because they've become tiresome of the Tony Hawk's franchise. But yeah, that's a different matter which I don't want to go in to right now.

So back on track, as you can see not many people actually complete the Tony Hawk's games and therefore I do take pride in knowing that I am probably one of the few that have gotten the full 1000 gamerscore on all 4 games. Activision have announced that Ride 2 is in production and scheduled for release at the end of the year. After getting used to Ride I was able to find some enjoyment in it however I do believe that the peripheral is too indecisive to be complimented, it's not fun having to re-do every task 5 times just to make the board recognise what you're trying to do.


Other gaming news I shall write about in a future post (might make it in a minute actually as I wrote this post days ago but was unable to finish as MyGamerCard wouldn't work for me). I'm going to say how I get stressed knowing I have so many games I need to play yet I still bundle myself with even more. I'll go in to detail in the post, bye for now.

Wednesday, 10 June 2009

I'm Actually Going To 1000 Tony Hawk's Proving Ground!!!!

So when I finally reached Rank 1 on Project 8 after 500 to 1000 times of trying Animal Chin goal (have to combo across the entire world) I was over the moon, thinking I had accomplished the impossible. Proving Ground was Project 8 all over again but had been stepped up a notch once again as there is now 6 specific achievements regarding you doing all of them type of goals in Sick. These are:

Classic: - Old school where you need to do all 10 objectives in 2 minutes
Hawk-Man: - Have to follow a line in one combo doing specific moves
Line: - Must skate on every obstacle that turns green whilst getting a few million points
Skill: - These vary but you need to reach the Sick marker, may be doing a manual for ages in one combo to trying to launch yourself really far to get distance
Film: - Need to do a crazy trick over an obstacle or something in one combo
Photo: - Same as film but now have to push in right stick to take a photo mid-air

Through commitment and dedication I have now managed to get sick in every one of those goals in the above 6 categories. It's taken probably around 50 hours to do but I'm glad, Tony Hawk's Proving Ground is 10th on TrueAchievements when it comes to the amount of gamerscore it has (6,254 as I type this) and should be higher as new games such as Fuel and Red Faction are there currently due to the fact people haven't had enough time to play them.

I'm not going to quote a comment I left on Youtube to the following vid. This is the video I was using to help me get Sick grade on Classic in the Air and Space Museum and took me 5 hours to do. This is due to it being ridicolously hard to land in a Natas spin on the tip of that Rocket, 80% of the time I would mis judge my speed and Ollie and not land on it, thus meaning I needed to restart. There are plenty of other niggles in the line the person does in the video (which I mimicked) such as the game not always registering the fact you did a triple backflip and not being able to land in the hole doing a Indy 900 as it's hard to judge. So finally after 5 hours I did it and unlocked the last of the sick achievements, read below to see how I finished off the goal in style

"Wow I've finally done this after 5 hours or so of trying and I did it in style!

The triple backflip also didn't register for me and I was going to give up but then decided to carry on for the heck of it. After getting the last letter for skate I thought I'd try go back to the craters in one combo (ran out of time) and I managed to Natas both computer things again and then do a triple backflip without aggro kick to get me speed. God I'm happy!!!"

So due to the game glitching I had to go back and do the triple backflip again which I amazingly managed to do in one combo.



So what achievements do I have left to do?

With just 6 achievements left and the hard ones out of the way I am almost certain to get the full thousand gamerscore in Tony Hawk's Proving Ground. The 6 remaining achievements and how/when I will get them can be seen below.

All Gaps: - This is the third time in a row an achievement has been added for getting all gaps. I did it in American Wasteland and Project 8 so when I can be bothered I'll be sure to do it again but for Proving Ground
Cashtastic: - Am slightly confused about this achievement. You need to find all cash points throughout the game but I believe they respawn everytime you restart the game. I think this will benefit me I will follow a guide to get all 130+ of them in one playthrough.
All Pro: - I may have got 6 on all Street missions but there's still Career type goals I need to go back to and upgrade a few goals from AM to Pro. There's 25 or so needed to be done, I'll enjoy this as it's been ages since I played the core storyline of the game.
1000 online games played.: - This is not fun. After boosting for a few hours I've currently played 300+ online games. Me and my friend shall continue to boost.
5 out of 5! Online Domination.: - Problem with this achievement is that you need 5 people all to be in the game and for you to win all 5 rounds in a game. Chance of doing this legit is extremely slim so I need to gather some people together in order to boost this. Will be done in minutes though as rounds can be completed in 10 seconds.
Mod All Spots (secret): - A friend tells me this can be done in 20 minutes by searching the whole world for the hammer icon. Have put off doing this as I don't like having to find things.



And that's that. Getting thousand in this game is going to be fantastic. Having 1000 in the other 2 Tony Hawk games and Skate 1 and 2 means I have 1000 gamerscore in all the other skateboarding games on the console, Proving Ground is the last one. It is going to be conquered, eventually.... soon! :D

Friday, 5 June 2009

Tony Hawk Ride Will Fail

With e3 over all the articles you'll be reading will be summing up Project Natal or big game announcements like Left 4 Dead 2 and Crackdown 2. I however have been checking out as much news as possible on Tony Hawk's latest game, TH Ride. As I have been skateboarding for 5 years I naturally love to play the games and the prospect of being able to now stand on a deck and actually do the tricks is great, however it's not going to work.....

After seeing it be demoed at e3 thanks to Gamespot's live feed I was able to see how crap the deck is going to be. They must have been very impressed with the Wii board when designing the deck as when I saw the guy using the board it looked just like what you do on a Wii board. Every flip trick I saw the guy do was done by simply leaning in a direction as I've seen be done on a Wii board (have never played one so I am just assuming). This is not good as it really does not mimic skateboarding as every flip trick done in real life has a certain position your feet need to be in to do it, seeing this be done infuriates me. It also makes me think the inclusion of Nollie and Fakie tricks will be removed from the game as the guy simply stood in the middle of the board (where the bolts would be) and never moved, making it impossible to tell what stance he was in.

I'm not too confident grabs are going to work either. Now for people that don't know if your in Goofy stance (right foot forward, left foot behind) like I skate and you grab the side of board toe side where your feet point with your left hand it's called an Indy with the right hand being called a Mute. I can't see the sensors being able to realise which hand is grabbing the deck which will limit the amount of tricks significantly. This also brings me on to the fact that the guy wasn't even grabbing the board, just putting his hand in front of the sensor which yet again is not realistic.

My next complaint is the vert skating mode they were showing. What they've done is gone and made vert skateboarding a different mode all together where the only direction you can go is up and down! Now it's given that they have added some lip tricks such as Blunt Kickflips out and stuff which looks cool but being limited to not move across the ramp from left to right is really going to frustrate me. If you go and watch Tony Hawk or any other vert skateboarder in a run you will see that they make use of the whole ramp, hitting raised bowls in the corner ect which is now not possible due to the limitations they have forced.

Finally in this mode (vert as described above) I saw that when the skater did flip tricks it was always done late! It looked ridiculous as the skater meets his optimum height and then flips the board, that's not how it happens!!!!! I would have loved for the developers to have implemented this properly, something that EA haven't managed to do yet with both the skate games. You see in real life when a skater does a flip trick to grab on vert they don't catch the board on their feet and then grab, instead they flick the board so it flips and then grabs it with their hand and places under their feet. It's a silly minor complaint which I've had with every skateboarding game to date but for an avid skateboarder like me it is a shame that the true realism of the sport hasn't been captured correctly.


So after all of those complaints I think it's fair to say that Tony Hawk Ride is not going to get good reviews. I appreciate the transformation in the genre (done simply because they realised EA's skate was waaaay better) however it's just not been done to the level it needs to be done to in order for a consumer to spend £100 on. I'll be buying the game for sure, just how long it will be kept for is another matter.